Hey guys! If you're diving into the world of Type Soul and trying to figure out where the Fullbringer stands, you've come to the right place. This tier list breaks down the Fullbringer, ranking each ability from best to worst. Knowing where your abilities stand can significantly improve your gameplay and strategic decisions.

    What is Fullbringer in Type Soul?

    Before we dive into the tier list, let's clarify what a Fullbringer is in Type Soul. Fullbringers are humans born with the ability to manipulate the souls of objects. This unique power sets them apart from Soul Reapers and Hollows, giving them a distinct combat style and set of abilities. In Type Soul, mastering your Fullbringer abilities is crucial for success, whether you're engaging in PvP battles or tackling challenging quests. Understanding the strengths and weaknesses of each ability will help you optimize your build and playstyle.

    Factors Used in this Tier List

    Creating a reliable tier list requires careful consideration of several factors. Here’s what we looked at to rank the Fullbringer abilities:

    • Damage Output: How much damage can the ability inflict on opponents?
    • Range and Area of Effect: Does the ability have a long range, or does it cover a wide area?
    • Utility: Does the ability offer any additional benefits, such as crowd control, buffs, or debuffs?
    • Ease of Use: How easy is the ability to use effectively in combat?
    • Cool down: How long do you have to wait to use it again?
    • Meta Relevance: How well does the ability perform in the current meta, considering popular builds and strategies?

    By evaluating these factors, we aim to provide a comprehensive and accurate ranking of Fullbringer abilities in Type Soul.

    Fullbringer Type Soul Tier List

    Alright, let's get to the meat of the matter. Here’s the Fullbringer Type Soul tier list, broken down by rank:

    S-Tier: The absolute best

    These abilities are game-changers. They offer unparalleled damage, utility, or strategic advantage.

    • Bringer Light: This ability is a powerhouse. Bringer Light not only deals significant damage but also offers excellent mobility, making it hard for opponents to pin you down. The versatility of Bringer Light allows you to engage or disengage from fights, control the pace of combat, and apply pressure on your enemies. Mastering Bringer Light is essential for any serious Fullbringer player looking to dominate in Type Soul. The combination of damage, mobility, and control makes it a top-tier choice. This ability is incredibly versatile, providing both offensive and defensive capabilities. It's a must-have for any serious Fullbringer player. Its high damage output and strategic utility make it a top pick. Furthermore, the mobility it provides allows players to outmaneuver opponents and control the flow of battle. Whether you're initiating an attack or retreating to safety, Bringer Light offers unmatched flexibility. Its ease of use also contributes to its high ranking, making it accessible to both new and experienced players. The ability's effectiveness in the current meta is undeniable, as it counters many popular builds and strategies. In team fights, Bringer Light can disrupt enemy formations and create opportunities for your allies. Overall, Bringer Light stands out as an exceptional ability that can significantly enhance your performance in Type Soul. The ability’s short cooldown allows for frequent use, making it a reliable option in prolonged engagements. Its animation is quick and fluid, minimizing the risk of being interrupted during execution. Additionally, Bringer Light can be comboed with other Fullbringer abilities to create devastating attack sequences. The strategic depth and adaptability of Bringer Light make it a cornerstone of any successful Fullbringer build. Whether you're dueling opponents one-on-one or participating in large-scale battles, Bringer Light provides the tools you need to succeed. Its impact on the battlefield is undeniable, solidifying its place as an S-tier ability.

    A-Tier: Excellent Choices

    These abilities are strong and reliable but may have slight drawbacks compared to S-tier abilities.

    • Fullbring Bankai: Fullbring Bankai is a solid choice, offering a mix of damage and utility. While it may not be as overwhelmingly powerful as Bringer Light, it still packs a punch and provides valuable tactical options. This ability is particularly effective in sustained fights, where its consistent damage output can wear down opponents. Fullbring Bankai also offers some defensive capabilities, allowing you to mitigate incoming damage and protect yourself from enemy attacks. Its versatility makes it a valuable asset in a variety of situations, from duels to team battles. Mastering Fullbring Bankai requires understanding its nuances and knowing when to use it effectively. While it may not be a game-changer like Bringer Light, it is still a reliable and powerful ability that can significantly enhance your performance as a Fullbringer. The cooldown on Fullbring Bankai is reasonable, allowing for frequent use in combat. Its animation is visually impressive, adding to the overall satisfaction of using the ability. Additionally, Fullbring Bankai can be customized with various mods to further enhance its effectiveness. The strategic depth and adaptability of Fullbring Bankai make it a valuable addition to any Fullbringer's arsenal. Whether you're looking to deal damage, provide support, or control the battlefield, Fullbring Bankai offers a range of options to suit your playstyle. Its consistent performance and versatility make it a top-tier choice for Fullbringer players. Its balanced approach to both offense and defense ensures that you're well-equipped to handle a variety of combat scenarios. Fullbring Bankai is a key ability for those looking to climb the ranks in Type Soul. The sustained damage it provides makes it invaluable in longer fights, allowing you to outlast your opponents. Its defensive capabilities also offer a safety net, reducing the risk of being caught off guard by enemy attacks. The combination of these factors makes Fullbring Bankai a formidable ability that should not be underestimated. Its consistent performance and strategic utility make it a reliable choice for any Fullbringer player.
    • Cross Knife: Cross Knife provides excellent crowd control and decent damage. It excels at disrupting enemy formations and setting up opportunities for your teammates. While it may not be the highest damage-dealing ability, its utility makes it a valuable asset in team fights. Cross Knife is particularly effective against groups of enemies, allowing you to control the flow of battle and protect your allies. Mastering Cross Knife requires precise timing and positioning, but the rewards are well worth the effort. This ability can turn the tide of battle by creating openings for your team to capitalize on. While it may not be as flashy as some other Fullbringer abilities, its strategic value cannot be denied. The cooldown on Cross Knife is relatively short, allowing for frequent use in combat. Its animation is quick and efficient, minimizing the risk of being interrupted during execution. Additionally, Cross Knife can be comboed with other Fullbringer abilities to create devastating attack sequences. The strategic depth and adaptability of Cross Knife make it a valuable addition to any Fullbringer's arsenal. Whether you're looking to control the battlefield, protect your allies, or set up opportunities for your team, Cross Knife offers a range of options to suit your playstyle. Its consistent performance and utility make it a top-tier choice for Fullbringer players. Its focus on crowd control and strategic disruption ensures that you're always contributing to the success of your team. Cross Knife is a key ability for those looking to excel in team-based combat. The crowd control it provides makes it invaluable in large-scale battles, allowing you to protect your allies and disrupt enemy formations. Its utility also offers a tactical advantage, creating openings for your team to capitalize on. The combination of these factors makes Cross Knife a formidable ability that should not be underestimated. Its consistent performance and strategic utility make it a reliable choice for any Fullbringer player.

    B-Tier: Good, but situational

    These abilities are decent but shine only in specific situations or with specific builds.

    • Dirty Boots: Dirty Boots is a mobility-focused ability that can be useful for escaping or chasing down opponents. However, its lack of damage and utility makes it less versatile than higher-tier abilities. This ability is best suited for players who prioritize speed and agility over raw power. Dirty Boots can be used to quickly traverse the battlefield, evade enemy attacks, and reposition yourself for optimal combat effectiveness. Mastering Dirty Boots requires a good understanding of movement mechanics and spatial awareness. While it may not be a game-changer, it can be a valuable tool for players who value mobility and control. The cooldown on Dirty Boots is very short, allowing for frequent use in combat. Its animation is quick and fluid, minimizing the risk of being interrupted during execution. However, its lack of offensive or defensive capabilities limits its overall effectiveness. The strategic depth and adaptability of Dirty Boots are limited, making it a situational choice for Fullbringer players. Whether you're looking to escape from danger, chase down opponents, or reposition yourself for a better angle of attack, Dirty Boots offers a niche utility that can be valuable in certain situations. Its focus on mobility makes it a decent choice for players who prioritize speed and agility. Dirty Boots is a situational ability that can be useful for players who value mobility and control. Its lack of damage and utility makes it less versatile than higher-tier abilities, but its speed and agility can be valuable in certain situations. The mobility it provides allows players to quickly traverse the battlefield and evade enemy attacks. Its short cooldown also makes it a reliable option for players who want to maintain a high level of mobility throughout the battle.
    • Invaders Must Die: Invaders Must Die offers a burst of damage and some defensive capabilities. However, its long cool down and limited range make it less reliable than higher-tier abilities. This ability is best used in close-quarters combat, where its burst damage can quickly eliminate opponents. Invaders Must Die also provides some temporary invulnerability, allowing you to absorb incoming attacks and reposition yourself for a counterattack. Mastering Invaders Must Die requires precise timing and positioning, but the rewards can be significant. This ability can turn the tide of battle by quickly eliminating key targets and disrupting enemy formations. While it may not be as versatile as some other Fullbringer abilities, its burst damage and defensive capabilities make it a valuable asset in certain situations. The cooldown on Invaders Must Die is relatively long, limiting its frequency of use in combat. Its animation is visually impressive, but it can also leave you vulnerable to enemy attacks. Additionally, Invaders Must Die requires precise timing and positioning to be effective. The strategic depth and adaptability of Invaders Must Die are limited, making it a situational choice for Fullbringer players. Whether you're looking to burst down opponents, absorb incoming attacks, or disrupt enemy formations, Invaders Must Die offers a niche utility that can be valuable in certain situations. Its focus on burst damage and defensive capabilities makes it a decent choice for players who excel in close-quarters combat. Invaders Must Die is a situational ability that can be useful for players who excel in close-quarters combat. Its long cool down and limited range make it less reliable than higher-tier abilities, but its burst damage and defensive capabilities can be valuable in certain situations. The burst damage it provides allows players to quickly eliminate key targets and disrupt enemy formations. Its temporary invulnerability also offers a safety net, allowing you to absorb incoming attacks and reposition yourself for a counterattack.

    C-Tier: Below Average

    These abilities are underwhelming and generally not worth using unless you have no other options.

    • Time Slow: Time Slow has limited utility and doesn't offer enough to justify using it over other abilities. Its slow down effect can be useful in certain situations, but its short duration and limited range make it difficult to use effectively. This ability is best suited for players who prioritize control and manipulation over raw power. Time Slow can be used to disrupt enemy movements, create openings for your teammates, and escape from danger. Mastering Time Slow requires precise timing and positioning, but the rewards are often underwhelming. This ability can be difficult to use effectively in fast-paced combat, and its impact on the battlefield is often minimal. The cooldown on Time Slow is relatively short, but its limited utility makes it a less desirable choice compared to other Fullbringer abilities. Its animation is subtle and unassuming, making it difficult to notice its effects on the battlefield. Additionally, Time Slow requires precise timing and positioning to be effective. The strategic depth and adaptability of Time Slow are limited, making it a situational choice for Fullbringer players. Whether you're looking to disrupt enemy movements, create openings for your teammates, or escape from danger, Time Slow offers a niche utility that can be valuable in certain situations. However, its limited duration and range make it difficult to use effectively. Time Slow is an underwhelming ability that has limited utility and doesn't offer enough to justify using it over other abilities. Its slow down effect can be useful in certain situations, but its short duration and limited range make it difficult to use effectively. The control it provides allows players to disrupt enemy movements and create openings for their teammates. However, its overall impact on the battlefield is often minimal, making it a less desirable choice compared to other Fullbringer abilities.
    • Thread of fate: Thread of Fate is difficult to use effectively and doesn't provide enough benefits to justify its complexity. Its ability to bind enemies can be useful in certain situations, but its long cast time and limited range make it difficult to land consistently. This ability is best suited for players who prioritize control and precision over raw power. Thread of Fate can be used to immobilize enemies, set up opportunities for your teammates, and disrupt enemy formations. Mastering Thread of Fate requires precise timing and positioning, and a good understanding of enemy movements. However, the rewards are often not worth the effort, as the ability is difficult to use effectively in fast-paced combat. The cooldown on Thread of Fate is relatively long, limiting its frequency of use in combat. Its animation is slow and telegraphed, making it easy for enemies to avoid. Additionally, Thread of Fate requires precise timing and positioning to be effective. The strategic depth and adaptability of Thread of Fate are limited, making it a situational choice for Fullbringer players. Whether you're looking to immobilize enemies, set up opportunities for your teammates, or disrupt enemy formations, Thread of Fate offers a niche utility that can be valuable in certain situations. However, its long cast time and limited range make it difficult to land consistently. Thread of Fate is a difficult-to-use ability that doesn't provide enough benefits to justify its complexity. Its ability to bind enemies can be useful in certain situations, but its long cast time and limited range make it difficult to land consistently. The control it provides allows players to immobilize enemies and set up opportunities for their teammates. However, its slow animation and long cooldown make it a less desirable choice compared to other Fullbringer abilities.

    D-Tier: Useless

    These abilities are virtually useless and should be avoided at all costs.

    • Book of the End: Book of the End is widely considered the worst ability. It offers virtually no combat utility and is a waste of a slot. This ability has no redeeming qualities and should be avoided at all costs. Book of the End offers no damage, no utility, and no strategic advantage. It is a complete waste of time and resources. Mastering Book of the End is impossible, as it has no practical application in combat. This ability is a complete failure and should be removed from the game. The cooldown on Book of the End is irrelevant, as the ability has no effect. Its animation is pointless and serves no purpose. Additionally, Book of the End requires no skill or strategy to use, as it does nothing. The strategic depth and adaptability of Book of the End are non-existent, making it a completely useless choice for Fullbringer players. Whether you're looking to deal damage, provide support, or control the battlefield, Book of the End offers nothing of value. Its complete lack of utility makes it the worst ability in the game. Book of the End is a completely useless ability that offers no combat utility and is a waste of a slot. It has no redeeming qualities and should be avoided at all costs. The complete lack of utility makes it the worst ability in the game.

    How to use this Tier List

    This tier list is designed to help you make informed decisions about your Fullbringer build in Type Soul. Here’s how you can use it:

    1. Prioritize S-Tier abilities: Focus on acquiring and mastering these abilities, as they offer the most significant advantages.
    2. Consider A-Tier abilities: These are excellent alternatives if you can’t get your hands on S-tier abilities. They provide strong performance and versatility.
    3. Use B-Tier abilities situationally: These can be useful in specific scenarios or with particular builds, but don’t rely on them as your primary abilities.
    4. Avoid C-Tier and D-Tier abilities: These are generally not worth using and should be avoided unless you have no other options.

    Conclusion

    So, there you have it – the ultimate Fullbringer Type Soul tier list. Keep in mind that this is just a guide, and your personal preferences and playstyle may influence your choices. Experiment with different abilities and find what works best for you. Good luck, and have fun dominating the world of Type Soul!

    Disclaimer: Tier lists are subjective and based on the author's opinion and experience. Meta changes and individual playstyles can affect the performance of abilities.