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Void Mode: This is probably the simplest mode. In Void Mode, the Builder will simply remove all blocks within the defined area. It's great for clearing out space for your builds or for creating tunnels. Just select 'Void' as the mode, define the area, and hit the start button. Remember, the Builder will consume RF as it works, so make sure you have enough power.
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Fill Mode: Fill Mode is used to fill an area with a specific block. This is perfect for creating walls, floors, or even entire structures. Select 'Fill' as the mode, define the area, and then add the block you want to use to the Block Filter. The Builder will then fill the entire area with that block. You can also use the 'Support' option to have the Builder automatically place support blocks as it fills, which is useful for creating overhangs or bridges.
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Cut Mode: Cut Mode is similar to Void Mode, but it's more precise. In Cut Mode, the Builder will only remove blocks that match the blocks in the Block Filter. This is useful for removing specific types of blocks from an area, while leaving others untouched. Select 'Cut' as the mode, define the area, and then add the blocks you want to remove to the Block Filter. The Builder will then remove only those blocks from the area.
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Copy Mode: Copy Mode is used to copy a section of the world into the Builder's internal memory. This is the first step in using the Paste Mode. Select 'Copy' as the mode, define the area you want to copy, and hit the start button. The Builder will then copy the contents of that area into its memory. The larger the area, the more RF it will consume.
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Paste Mode: Paste Mode is used to paste a copied section of the world from the Builder's internal memory into a new location. This is perfect for duplicating structures or for moving them from one place to another. First, use Copy Mode to copy the area you want to paste. Then, select 'Paste' as the mode, define the area where you want to paste the structure, and hit the start button. The Builder will then paste the copied structure into the new location. You can also use the 'Rotate' and 'Mirror' options to transform the structure as it's being pasted.
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Replace Mode: Replace Mode is used to replace one type of block with another within a defined area. Select 'Replace' as the mode, define the area, add the block you want to replace to the first slot of the Block Filter, and add the block you want to replace it with to the second slot. The Builder will then replace all instances of the first block with the second block within the defined area.
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Quarry Mode: Quarry Mode is where the RFtools Builder really shines. In Quarry Mode, the Builder will mine out a large area, collecting all the resources and placing them in an inventory. This is a fantastic way to automate mining and get large quantities of resources quickly. To use Quarry Mode, select 'Quarry' as the mode, define the area you want to quarry, and then configure the options. You can choose to have the Builder automatically place support blocks as it mines, which is useful for preventing cave-ins. You can also configure the Builder to leave a wall of blocks around the quarry, which can help to contain any unwanted mobs. Finally, you'll need to provide the Builder with an inventory to store the mined resources. This can be a chest, a filing cabinet, or any other inventory block. Simply place the inventory block adjacent to the Builder and the Builder will automatically deposit the resources into it.
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Using the Shape Card: The Shape Card is a special item that allows you to define more complex shapes for the Builder to work with. Instead of just using a rectangular box, you can use a Shape Card to create circles, spheres, and other custom shapes. To use a Shape Card, first craft one. Then, place it in a Shape Card Workbench and use the GUI to define the shape you want. Once you've created your shape, place the Shape Card in the Builder's Shape Card slot. The Builder will then use the shape defined by the Shape Card instead of the Box settings.
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Using the Filter: The Block Filter is a powerful tool that allows you to control exactly which blocks the Builder will interact with. You can use the Block Filter to target specific types of blocks, or to exclude certain blocks from being affected. The Block Filter has several different modes, including 'Whitelist', 'Blacklist', and 'Fuzzy'. In Whitelist mode, the Builder will only interact with blocks that are in the filter. In Blacklist mode, the Builder will ignore blocks that are in the filter. In Fuzzy mode, the Builder will interact with blocks that are similar to the blocks in the filter, even if they're not exactly the same. This is useful for targeting blocks that have slight variations, such as different types of wood.
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Power Management: The Builder consumes a significant amount of RF, especially when quarrying large areas. It's important to have a reliable power supply to keep the Builder running smoothly. Consider using a dedicated power generation setup specifically for the Builder. Good options include Big Reactors, Mekanism Fusion Reactors, or even a large array of solar panels. Also, be mindful of the Builder's internal buffer. If the buffer runs out of energy, the Builder will stop working until it's refilled. To avoid this, try to keep the buffer topped up by providing a constant supply of RF.
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Optimize Builder Speed: You can significantly increase the Builder's speed by using a Speed Upgrade. Speed Upgrades can be crafted and placed in the Builder's upgrade slots. Each Speed Upgrade will increase the Builder's speed by a certain percentage. Be careful not to add too many Speed Upgrades, as this can cause the Builder to consume more RF than it can generate. Finding the right balance between speed and power consumption is key. Besides, consider using multiple builders for a massive project.
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Safety First: When using the Builder, especially in Quarry Mode, it's important to be aware of the potential dangers. The Builder can create large holes in the ground, which can be dangerous if you're not careful. Always use the 'Support' option to prevent cave-ins. Also, be aware of any mobs that might spawn in the quarry. Consider placing torches or other light sources to prevent mobs from spawning. Finally, be careful not to fall into the quarry yourself! Place fences or other barriers around the quarry to prevent accidents.
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Builder Not Working: If the Builder isn't working, the first thing to check is the power supply. Make sure the Builder is connected to a power source and that the power source is generating enough RF. Also, check the Builder's internal buffer to make sure it's not empty. If the power supply is fine, check the Builder's settings. Make sure the mode is set correctly, the area is defined properly, and the Block Filter is configured correctly. Finally, check to see if there are any obstructions in the Builder's path. The Builder can't work if there are blocks blocking its way.
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Builder Breaking Blocks It Shouldn't: If the Builder is breaking blocks that it shouldn't be, the most likely cause is an incorrect Block Filter. Double-check the Block Filter to make sure it only contains the blocks you want the Builder to interact with. Also, make sure the Block Filter is set to the correct mode (Whitelist, Blacklist, or Fuzzy). If the Block Filter is correct, check the Builder's area settings. Make sure the area is defined properly and that it doesn't include any blocks you don't want the Builder to affect.
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Builder Running Out of Power: If the Builder is running out of power, you need to increase your power generation. Consider adding more generators or upgrading to a more efficient power source. Also, try reducing the Builder's speed by removing some Speed Upgrades. Finally, try reducing the size of the area the Builder is working on. The smaller the area, the less power the Builder will consume.
Hey guys! Ever felt like you're spending way too much time mining in ATM10? Or maybe you're tired of manually placing blocks for your massive builds? Well, the RFtools Builder is here to save the day! This block is a game-changer when it comes to automating mining, building, and even quarrying in All the Mods 10. In this guide, we'll break down how to use the RFtools Builder, step by step, so you can harness its power and get back to enjoying the fun parts of the game. Let's dive in!
Getting Started with the RFtools Builder
First things first, you need to craft the RFtools Builder. The recipe might vary slightly depending on the exact version of ATM10 you're playing, so make sure to check your modpack's recipe book. Typically, it involves some RFtools components, like the RFtools Control Circuit and some basic materials like iron, glass and redstone. Once you've got your Builder, place it down in a convenient location. Remember, this machine will be doing a lot of work, so make sure it has enough space around it and access to a decent power supply. Power is key, since the Builder needs RF (Redstone Flux) to operate. Connect it to your preferred energy generation setup, whether it's a simple Stirling engine or a more advanced fusion reactor. The Builder has an internal buffer for energy, but it's best to keep it well-supplied to avoid interruptions.
Now that your Builder is placed and powered, it's time to configure it. The Builder's interface can seem a bit intimidating at first, but don't worry, we'll walk through it together. The most important part of the interface is the 'Mode' selection. This determines what the Builder will actually do. You've got several options here, including 'Void', 'Fill', 'Cut', 'Copy', 'Paste', 'Replace', and 'Quarry'. Each mode has its own specific settings, which we'll cover in more detail later. For now, let's start with the basics. The next thing you'll want to configure is the area that the Builder will affect. This is done using the 'Box' settings. You can adjust the X, Y, and Z coordinates to define the boundaries of the area. You can also adjust the 'Offset' to move the area relative to the Builder itself. Play around with these settings to get a feel for how they work. A good way to visualize the area is to use the 'Show Box' option. This will display a translucent box in the world, showing you exactly where the Builder will be working. Finally, you'll need to tell the Builder what blocks to use. This is done using the 'Block Filter'. You can add blocks to the filter by clicking on the slots and selecting them from your inventory. The Builder will then use these blocks to fill, replace, or paste, depending on the mode you've selected.
Understanding the Different Modes
The RFtools Builder has multiple modes, each designed for a specific task. Knowing these modes is crucial for using the builder effectively. Let's break down each one:
Advanced Tips and Tricks
Okay, now that we've covered the basics, let's get into some advanced tips and tricks for using the RFtools Builder:
Troubleshooting Common Issues
Sometimes, things don't go quite as planned. Here are some common issues you might encounter when using the RFtools Builder and how to fix them:
Conclusion
The RFtools Builder is a powerful and versatile tool that can greatly simplify many tasks in ATM10. By understanding the different modes, settings, and advanced tips, you can harness the full potential of this machine and automate your mining, building, and quarrying operations. So go forth, experiment, and have fun building awesome stuff with the RFtools Builder! Happy building, guys!
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